XCOM 2
[WotC] The MOCX Initiative
Hiển thị 11-20 trong 156 mục
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Cập nhật: 10 Thg05, 2022 @ 7:20am

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Cập nhật: 5 Thg05, 2022 @ 8:29am

MOCX Leader unit should actually spawn as intended now.

Cập nhật: 11 Thg02, 2022 @ 8:44am

Removed Spec Ops Durability from rookies.

Cập nhật: 10 Thg02, 2022 @ 10:45am

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Cập nhật: 29 Thg01, 2022 @ 2:52pm

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Cập nhật: 15 Thg01, 2022 @ 5:58pm

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Cập nhật: 6 Thg01, 2022 @ 9:31pm

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Cập nhật: 3 Thg01, 2022 @ 6:44pm

Added log statements to show what precisely is failing the bleed out check.

Cập nhật: 30 Thg12, 2021 @ 9:19am

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Cập nhật: 7 Thg12, 2021 @ 5:37pm

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.