XCOM 2
[WotC] The MOCX Initiative
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更新: 2022年5月10日 @ 7時20分

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

更新: 2022年5月5日 @ 8時29分

MOCX Leader unit should actually spawn as intended now.

更新: 2022年2月11日 @ 8時44分

Removed Spec Ops Durability from rookies.

更新: 2022年2月10日 @ 10時45分

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

更新: 2022年1月29日 @ 14時52分

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

更新: 2022年1月15日 @ 17時58分

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

更新: 2022年1月6日 @ 21時31分

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

更新: 2022年1月3日 @ 18時44分

Added log statements to show what precisely is failing the bleed out check.

更新: 2021年12月30日 @ 9時19分

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

更新: 2021年12月7日 @ 17時37分

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.