XCOM 2
[WotC] The MOCX Initiative
Viser 11–20 av 156 bidrag
< 1  2  3  4 ... 16 >
Oppdatering: 10. mai 2022 @ 7.20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Oppdatering: 5. mai 2022 @ 8.29

MOCX Leader unit should actually spawn as intended now.

Oppdatering: 11. feb. 2022 @ 8.44

Removed Spec Ops Durability from rookies.

Oppdatering: 10. feb. 2022 @ 10.45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Oppdatering: 29. jan. 2022 @ 14.52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Oppdatering: 15. jan. 2022 @ 17.58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Oppdatering: 6. jan. 2022 @ 21.31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Oppdatering: 3. jan. 2022 @ 18.44

Added log statements to show what precisely is failing the bleed out check.

Oppdatering: 30. des. 2021 @ 9.19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Oppdatering: 7. des. 2021 @ 17.37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.