XCOM 2
[WotC] The MOCX Initiative
Näytetään 11–20 / 156
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Päivitys: 10.5.2022 klo 7.20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Päivitys: 5.5.2022 klo 8.29

MOCX Leader unit should actually spawn as intended now.

Päivitys: 11.2.2022 klo 8.44

Removed Spec Ops Durability from rookies.

Päivitys: 10.2.2022 klo 10.45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Päivitys: 29.1.2022 klo 14.52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Päivitys: 15.1.2022 klo 17.58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Päivitys: 6.1.2022 klo 21.31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Päivitys: 3.1.2022 klo 18.44

Added log statements to show what precisely is failing the bleed out check.

Päivitys: 30.12.2021 klo 9.19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Päivitys: 7.12.2021 klo 17.37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.