XCOM 2
[WotC] The MOCX Initiative
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Mis à jour le : 10 mai 2022 à 7h20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Mis à jour le : 5 mai 2022 à 8h29

MOCX Leader unit should actually spawn as intended now.

Mis à jour le : 11 févr. 2022 à 8h44

Removed Spec Ops Durability from rookies.

Mis à jour le : 10 févr. 2022 à 10h45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Mis à jour le : 29 janv. 2022 à 14h52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Mis à jour le : 15 janv. 2022 à 17h58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Mis à jour le : 6 janv. 2022 à 21h31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Mis à jour le : 3 janv. 2022 à 18h44

Added log statements to show what precisely is failing the bleed out check.

Mis à jour le : 30 déc. 2021 à 9h19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Mis à jour le : 7 déc. 2021 à 17h37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.