XCOM 2
[WotC] The MOCX Initiative
กำลังแสดง 11-20 จาก 156 รายการ
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อัปเดต: 10 พ.ค. 2022 @ 7: 20am

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

อัปเดต: 5 พ.ค. 2022 @ 8: 29am

MOCX Leader unit should actually spawn as intended now.

อัปเดต: 11 ก.พ. 2022 @ 8: 44am

Removed Spec Ops Durability from rookies.

อัปเดต: 10 ก.พ. 2022 @ 10: 45am

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

อัปเดต: 29 ม.ค. 2022 @ 2: 52pm

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

อัปเดต: 15 ม.ค. 2022 @ 5: 58pm

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

อัปเดต: 6 ม.ค. 2022 @ 9: 31pm

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

อัปเดต: 3 ม.ค. 2022 @ 6: 44pm

Added log statements to show what precisely is failing the bleed out check.

อัปเดต: 30 ธ.ค. 2021 @ 9: 19am

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

อัปเดต: 7 ธ.ค. 2021 @ 5: 37pm

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.