XCOM 2
[WotC] The MOCX Initiative
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Actualización: 10 MAY 2022 a las 7:20 a. m.

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Actualización: 5 MAY 2022 a las 8:29 a. m.

MOCX Leader unit should actually spawn as intended now.

Actualización: 11 FEB 2022 a las 8:44 a. m.

Removed Spec Ops Durability from rookies.

Actualización: 10 FEB 2022 a las 10:45 a. m.

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Actualización: 29 ENE 2022 a las 2:52 p. m.

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Actualización: 15 ENE 2022 a las 5:58 p. m.

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Actualización: 6 ENE 2022 a las 9:31 p. m.

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Actualización: 3 ENE 2022 a las 6:44 p. m.

Added log statements to show what precisely is failing the bleed out check.

Actualización: 30 DIC 2021 a las 9:19 a. m.

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Actualización: 7 DIC 2021 a las 5:37 p. m.

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.