XCOM 2
[WotC] The MOCX Initiative
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Aggiornamento: 10 mag 2022, 7:20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Aggiornamento: 5 mag 2022, 8:29

MOCX Leader unit should actually spawn as intended now.

Aggiornamento: 11 feb 2022, 8:44

Removed Spec Ops Durability from rookies.

Aggiornamento: 10 feb 2022, 10:45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Aggiornamento: 29 gen 2022, 14:52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Aggiornamento: 15 gen 2022, 17:58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Aggiornamento: 6 gen 2022, 21:31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Aggiornamento: 3 gen 2022, 18:44

Added log statements to show what precisely is failing the bleed out check.

Aggiornamento: 30 dic 2021, 9:19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Aggiornamento: 7 dic 2021, 17:37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.