XCOM 2
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[WotC] The MOCX Initiative
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398.705 MB
6 Sep, 2017 @ 8:10pm
14 Mar @ 12:28pm
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[WotC] The MOCX Initiative

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Because the Chosen appearing on missions that could muck up your battles wasn't enough. (This means they fight with the aliens)

The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes.

Normal MOCX squads will be introduced to most missions as a SITREP modifier (added through special means in the mod itself: there is a rookies variant that is treated as a normal SITREP.): you should see it when deciding whether to set up a squad for the mission, if it's been rolled for it.

These MOCX squads, excluding the special missions featuring them, will not appear on the map at first: they will be called in by ADVENT once XCOM reveals their presence on the map.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured. They won't be constantly coming back like the Chosen. In addition, if you work with the factions, you can ultimately topple them and stop them from taking any further action in your campaign. It will take time however, time and Covert Actions that could be used for other purposes.

They are also disallowed from spawning on a mission if an alien ruler will already be active in that mission.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, how to customize MOCX, the rules for using units from the character pool, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Known Issues
If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

There is a false positive with how the mod adds wall climbing in the Alternate Mod Launcher with the mods Genji Redux, A Better Advent, and World War L. Please ignore this specific warning.

Other Features
You can capture bleeding out MOCX units via carrying them out with a unit and evacing them as though they were a normal XCOM unit. The chance of this succeeding varies depending on the downed HP of the MOCX unit and the experience of the MOCX unit.

Essentially: more perks = lesser chance to grab them if they're not at 1 HP, although this is only relevant if...

If you use Extract Corpses, you can instead use the fulton balloon to extract bleeding out or otherwise stunned MOCX units. The HP factor when it comes to capturing will be more relevant however: a healthy MOCX unit is more liable to take a permanent way out before XCOM can properly secure them.

Known Issues
The alternate mod launcher will say there will be conflicts if Genji Redux, A Better Advent WotC, or World War L is installed. This is a false positive.

Credits
Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to Pavonis Interactive, for the Coil tier of weapons this mod uses.

Thanks to robojumper for overhauling the backend and adding in the MOCX Photobooth functionality, and making it possible for reinforcement drops to work.
Popular Discussions View All (43)
26
20 Sep @ 3:31am
Lore justification?
Zigg Price
10
13 Apr, 2023 @ 2:36pm
5/5/2022 upgrade=unable to run missions
contino4
12
20 Nov, 2021 @ 4:00am
WOTC MOCX Mod Memory Leak/Crash Issue?
Apple Juice for the Merry
1,516 Comments
khumak 21 Sep @ 7:08pm 
FWIW I'm using this with LWOTC, A Better Advent, and SCP Raider factions and have had no issues. Capturing works for them as well with LWOTC although most of the time you kill them outright. They have to be bleeding out for you to be able to capture and sometimes they still die.
SDS-PAGE 17 Sep @ 1:44am 
My mind controller is a sectoid, not a psi unit btw.
SDS-PAGE 17 Sep @ 1:42am 
I tried shooting the mind controlled unit so they bled out, then captured, and that didn't work either. I tried killing my own mind controller first, then captured, and it didn't work. The one thing that's a little weird that could be messing it up is the Hunter had previously tracked the MOCX unit in question and she continued to have tracking shot modifications on her even long after the hunter was already dead.
SDS-PAGE 16 Sep @ 12:58pm 
It seems like mind controlled units cannot be captured. I used a fulton harness and it SAYS they were successfully captured but they don't appear in the armory. Any suggestions?
Soul 2 Sep @ 12:18pm 
Even on normal WOTC it will show duplicates in the cutscene,cause it try to show the max number of possible enemy so it copy 2 mocx to show 6,tho in game it will still only be 4 mocx.
Idk if LWOTC will actually give you 6 mocx instead of 4 to fight,but the cutscene thing is normaly yeah.
Totsnuk 1 Sep @ 11:47pm 
Kinda fixed it by reducing the StartingSquadSize variable in XComDarkXCom.ini to 2. It's strange though because the pod still shows the 2 dupicates in the animation anyways but they get deleted somehow.
Totsnuk 1 Sep @ 10:57pm 
I believe LWOTC conflicts with this mod. In that, LWOTC will spawn 2 duplicates of MOCX units when they spawn in due to it inflating the unit numbers.
Dragon32 18 Aug @ 7:48am 
@RealDiehlGaming
No, just its own.
RealDiehlGaming 17 Aug @ 10:08pm 
Does this use all classes in the game, modded and vanilla?
Soul 1 Aug @ 2:09pm 
More like Theres clearly a mod conflict here rather than this mod having an issue.
Like,I have +800 mods on,like 80 of them add enemies/factions,and I got no issues.
Do the binary research and check what conflict make it crash (disable half your mods while keeping MOCX on,launch and see if it crash,if it does still,disable half again,if it doesn't,re enable half of it,and try to find what make it crash)
Also never saw MOXC come out of the purple portal,those are used by the aliens,not ADVENT,maybe check your enemy/reinforcement mods first to see if theres a conflict there