XCOM 2
[WotC] The MOCX Initiative
11–20 из 156
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Обновление: 10 мая. 2022 г. в 7:20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Обновление: 5 мая. 2022 г. в 8:29

MOCX Leader unit should actually spawn as intended now.

Обновление: 11 фев. 2022 г. в 8:44

Removed Spec Ops Durability from rookies.

Обновление: 10 фев. 2022 г. в 10:45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Обновление: 29 янв. 2022 г. в 14:52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Обновление: 15 янв. 2022 г. в 17:58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Обновление: 6 янв. 2022 г. в 21:31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Обновление: 3 янв. 2022 г. в 18:44

Added log statements to show what precisely is failing the bleed out check.

Обновление: 30 дек. 2021 г. в 9:19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Обновление: 7 дек. 2021 г. в 17:37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.