XCOM 2
[WotC] The MOCX Initiative
Показване на 11 — 20 от 156 постъпления
< 1  2  3  4 ... 16 >
Обновление: 10 май 2022 в 7:20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Обновление: 5 май 2022 в 8:29

MOCX Leader unit should actually spawn as intended now.

Обновление: 11 февр. 2022 в 8:44

Removed Spec Ops Durability from rookies.

Обновление: 10 февр. 2022 в 10:45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Обновление: 29 ян. 2022 в 14:52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Обновление: 15 ян. 2022 в 17:58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Обновление: 6 ян. 2022 в 21:31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Обновление: 3 ян. 2022 в 18:44

Added log statements to show what precisely is failing the bleed out check.

Обновление: 30 дек. 2021 в 9:19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Обновление: 7 дек. 2021 в 17:37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.