XCOM 2
[WotC] The MOCX Initiative
Wyświetlanie 11-20 z 156 pozycji
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Aktualizacja: 10 maja 2022 o godz. 7:20

Trying to see what I messed up in the previous update, what I changed should only take effect when you're doing the final story mission for MOCX.

Aktualizacja: 5 maja 2022 o godz. 8:29

MOCX Leader unit should actually spawn as intended now.

Aktualizacja: 11 lutego 2022 o godz. 8:44

Removed Spec Ops Durability from rookies.

Aktualizacja: 10 lutego 2022 o godz. 10:45

Re-added cooldown to MOCX's evacuation ability, so they don't spam it and lose their turn sometimes.

Aktualizacja: 29 stycznia 2022 o godz. 14:52

Changed auto capture mechanic to account for bleedout mechanic changes. (E.g that it's fake again)

Aktualizacja: 15 stycznia 2022 o godz. 17:58

Forgot to update the auto dark evac to account for the bleedout system reversion. Whoops.

Aktualizacja: 6 stycznia 2022 o godz. 21:31

Fixed issue with bleeding out not working. Thanks to FearTheBunnies on Discord for this.

Aktualizacja: 3 stycznia 2022 o godz. 18:44

Added log statements to show what precisely is failing the bleed out check.

Aktualizacja: 30 grudnia 2021 o godz. 9:19

Added minimum chance for MOCX bleedouts, adjustable in the mod's XComGameCore.ini file.

Aktualizacja: 7 grudnia 2021 o godz. 17:37

Reverted bleedout methods to the previous "fake" bleedout method. Interrupts kill abilities but it's more reliable in making sure the combat AI doesn't break.

Removed check when making sure a new class for a captured MOCX unit is viable: this is to make it much easier to give captured MOCX units their own unique classes like with the recently released Proficiency Class plugin mod.