Total War: WARHAMMER III

Total War: WARHAMMER III

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Core: Campaign, World & Maps | Immortal Empires Expanded
   
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Description
This is one of six core collections that together create my main core modpack I'm using in my campaigns. All of them are always integrated in my individual faction collections with addition of that specific faction mods. I made this modularity to help with managing the mods in the manager when creating new presets, categories and switching collections between the campaigns. It really does the job when using Prop Joe's mod manager that i recommend to use along my packs. Enjoy!

HERE: Core: Campaign, World & Maps | Immortal Empires Expanded
Items (36)
[6.x.x] Land Encounters And Points Of Interest + MCT Support + IEE
Created by Dante
Credit to the original mod author, diagonal_zero. Original mod at Land Encounters And Points Of Interest. Can be enabled/disabled in the middle of a campaign. I also have no clue about if this works in MP or not. Compatible with Immortal Empires Expanded. ...
Additional caravan/convoy for player
Created by TWilliam
Increases the convoy limit for player by 1. Works with any caravan/convoy mods...
All Underway Attack - Tunnelling Stance Assault Compilation
Created by ChopChop
https://lh3.googleusercontent.com/d/1jdcw312qzvPubK_3WH_EIW03CO6Dc_lD This mod enables engaging in battle using the tunnelling stance on campaign map. The attack can be intercepted same way as the regular underway movement in base game. Assault will give a...
All Underways Compilation
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a compilation of all my Underways factions mods based on the Dwarf Underway Teleport mechanic & more. Each integrated mod is working only for the player and can be enabled in the background, as the AI will not use it...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Caravans of the Old World - Kislev addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Kislev and norse dwarfs (both player and AI) Playable factions with access to caravans: - The Ice Court - The Great Orthodoxy - Ursun Revivalists (after confederation with ...
Caravans of the Old World - Southern Realms addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Southern Realms (both player and AI) Playable factions with access to caravans: - Border Princes - Estalia - Tilea - Bilbali - East Ind Company (uses the cathayan caravan n...
Cathayan caravans for Balthasar Gelt
Created by TWilliam
This mod adds ability for Balthasar Gelt to send caravans from Cathay The game doesn't allow to change caravan network after campaign start so don't use this mod if you want to play as Gelt and use the Empire caravan network Requires a new game. If you wil...
Chaos Treasures (IE & IE Expanded)
Created by Freiya
This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires or IE Expanded campaigns. The seven "treasure...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Confederation Includes Treasury
Created by Acephelos
https://i.imgur.com/1Vglg7c.png Origin Story: I was trying to create a mod that would make confederation better by also confederating a faction's Background Income, but it currently seems like there's no good way to do that. Instead I present to you this c...
Convoys of the New World
Created by TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
Convoys of the New World - Pirates and Raiders
Created by TWilliam
This is a submod for "Convoys of the New World" and it adds the convoy system for Vampire Coast and Dark Elves in both IE and IEE Campaigns Note that you can use Raise Dead mechanic for convoys You can increase the convoy limit by some technology and some ...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....
Emissaries of Diplomacy
Created by Cat Spiros
This mod helps you discover other Legendary Lords of the same race, with early game quests/missions - without discovering enemies. Upon completion, the player establishes diplomacy with target faction and also gains a slight, but permanent boost in relatio...
GCCM
Created by <<FSF>>Ranger
https://i.imgur.com/72ecQT9.jpg Grand Campaign Custom Maps for Total War: Warhammer 3 This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including Immortal Empires Expanded and the Old World Campaign from ChaosRobie. I will be ...
Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
Created by Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
Created by Guvenoren
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!! Give the Beasts a chance dammit! Where do I even begin with the beastmen? I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distin...
Immortal Empires Expanded
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, the Lost Isles of Elithis, the Eastern Steppes, Nippon, Khosun, and more! Description Immortal Empires Expanded adds 175 new settlements and 70 new provinces. T...
Immortal Empires Expanded and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; the relevant mods a...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Mixu's Mousillon and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and factions are not me. I just stitched the mechanics to the new factions. If you want to give credit where credit's due for these great things, let them know; the relevant mods are list...
Murranji's Land Encounter Mod (for IE and Roc)
Created by Murranji
Description This mod adds additional campaign map interactivity by implementing a new system of land encounters, based on the idea of the original sea encounters by CA. The mod updates and extends the feature to provide varied encounters with additional fu...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
Created by stompie5
Description This mod adds over 400 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Old World Rites and SCM's Marienburg Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and factions are not me. I just stitched the mechanics to the new factions. If you want to give credit where credit's due for these great things, let them know; the relevant mods are list...
OvN Lost World
Created by Team OvN
OvN Lost World adds over 150 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...
Resourceful Purpose - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A compilation mod for your collection. For screenshots and info of the individual mods, check them out via the links below. By subscribing to this version, you no longer need to subscribe to the individual m...
SCM's LCCP and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics, factions, and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; the rele...
Seasons and Holidays [compatible with battle weather mods!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...
Tech-Tree Compilation (New Version)
Created by Decky
What does this mod do? The mod adds new Technologies to ALL Tech-Trees: Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Ska...
Tech-Tree Compilation Submod
Created by ChopChop
https://lh3.googleusercontent.com/d/1jdcw312qzvPubK_3WH_EIW03CO6Dc_lD This is a submod to "Tech-Tree Compilation (New Version)" and it requires it enabled to work. This submod allows enabling other mods that now will be compatible with this submod: Multifa...
The Changeling in Cathay - Start Position Change
Created by Porkenstein
I liked the premise of Yuan Bo vs the Changeling, so with this mod you can mess around with forming cults in Cathay, or hunting them down with Yuan Bo. It makes Cathay also feel a little more alive. Special thanks to Herald and Acephelos for discussion and...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
Waka's Campaign Land Battles (WCLB) Map Pack
Created by WakaWaka3000
WELCOME! Welcome! This mod is a map pack that I made for use in campaign. If you are looking for multiplayer maps for use in tournaments, please download the Total Tavern map pack instead. COMPATIBILITY This mod does not replace any CA-created maps, it onl...
合邦就能用 confiderating you can get 6.3
Created by sun2003shy
简介 合邦相应的派系就能获得该派系的特殊内容,比如合邦史库里就能得到禁忌工坊。 由于ca内部的机制,部分按钮会在合邦后下一回合显示,以防止一些不必要的bug。 如果没有特别说明,不支持跨种族合邦。 主要改动 合邦派系得到的功能列表: 帝国: 合邦卡皇可以获得选帝侯阴谋功能; 合邦金属脸可以获得魔法学院; 合邦威森领可以获得枪炮学院(合邦后下回合显示)和莫尔花园 纳加什之书开局可用 鼠人: 合邦史库里得到禁忌工坊(只有伊克特利爪和工程大术士可以获得燃料) 合邦斯洛特得到腐坏工坊 合邦艾辛得到暗影交易和氏族合同...
In 1 collection by ChopChop
ChopChop's Workshop: All Collections List
24 items