Total War: WARHAMMER III

Total War: WARHAMMER III

147 ratings
All Underways Compilation
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
1.891 MB
21 Oct, 2024 @ 9:01am
9 Aug @ 11:01am
8 Change Notes ( view )

Subscribe to download
All Underways Compilation

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.2+
242 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
76 items
The Wood Elves - Immortal Empires Expanded | IEE 6.2+
243 items
Core: Campaign, World & Maps | Immortal Empires Expanded
44 items
KISLEV
224 items
Description

This is a compilation of all my Underways factions mods based on the Dwarf Underway Teleport mechanic & more. Each integrated mod is working only for the player and can be enabled in the background, as the AI will not use it.

Do not enable this compilation with any single versions of the mod (all are integrated).

When I will be adding more factions in the future - I will also release the standalone mods.




Due to Steam description character limits I am not able to fit all features into one. Please check the links above for individual features of integrated mods.



TRANSLATIONS:
한국어 번역 모드 - Korean by min985

Thank you!



Many thanks and credits to:
  • All is Dust - script for unique faction descriptions & mod support
  • ChaosRobie - script for integrated submod to IEE & TOW Dwarf Legendary Grudges
  • Barrackollama - The Old World supplement for Dwarf Underways
  • Partypus - unique faction icons for modded Underways
  • Ragnarok - rituals & general mod support
  • Lahcenal117 - additional Greenskins destinations


[streamelements.com][patreon.com][discord.gg]
48 Comments
ChopChop  [author] 9 Aug @ 11:04am 
MOD UPDATED :steamthumbsup:
ChopChop  [author] 9 Aug @ 11:04am 
@Axneth Ironswift You need new campaign
Axneth Ironswift 14 May @ 10:15pm 
Would you happen to recommend anything in the way of fixing the grudge book? It does not appear to notice I have the required settlements despite owning them for the starting requirement.
ChopChop  [author] 1 Apr @ 2:51am 
The latter. It didnt work for a second due to uppercase bug, but CA fixed it and it should be as good as new.
A Good Boy 1 Apr @ 1:23am 
does this actually need a update or just people screaming?
ChopChop  [author] 26 Mar @ 9:49am 
Working on it :steamthumbsup:
TSFWoosie4L 26 Mar @ 6:54am 
I'm screaming UPDATE! for 6.1! Lol
ChopChop  [author] 21 Mar @ 9:22am 
"people might not read individual mods" please friend speak for yourself, as out of literally couple thousands of people you are the only one not reading the description. dont enable random mods if you dont know what they do and for the most part please dont tell me what to do with my mods. your issues are cleary a "you problem" due to not readig the description after ignoring my request in bold. please just disable the mod and leave it alone. i really dont care if you dont read description expecting and/or assuming that all mods will work on RoC + SFO + whatever else mods you enable. Neither of those are meta so i dont get why are you so confused brother. i already provided info abour RoC in linked mods, not going to add it here, my last word ion this topic, have a nice day :steamthumbsup:
GenezisO 21 Mar @ 9:09am 
most campaign mods out there excplicitely mention their compatibility with RoC / IE on the main page, I see no reason why this mod should not contain it
GenezisO 21 Mar @ 9:07am 
the only thing I ask you for is to add the warning "not RoC compatible" in THIS mod's description, people might not read individual mods especially for compilation mods, same happened to me, I know what it does I have no reason to open individual mods

such important info as imcompatibility with the main campaign mode should be mentioned in LARGE font in the begging