Total War: WARHAMMER III

Total War: WARHAMMER III

258 ratings
Convoys of the New World - Pirates and Raiders
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Tags: mod
File Size
Posted
Updated
425.439 KB
23 Jun, 2024 @ 9:38am
2 Sep @ 7:07am
15 Change Notes ( view )

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Convoys of the New World - Pirates and Raiders

In 1 collection by TWilliam
Caravans and Convoys mod series
6 items
Description
This is a submod for "Convoys of the New World" and it adds the convoy system for Vampire Coast and Dark Elves in both IE and IEE Campaigns

Note that you can use Raise Dead mechanic for convoys

You can increase the convoy limit by some technology and some landmark building

Ai factions cannot use these convoys

Thanks to grk for help with character traits

Update 02/09/2025:
- updated for 6.3 (no real changes)
74 Comments
Illegal FQ 28 Aug @ 10:47am 
Awesome!!!
Kil'jaeden 14 Aug @ 7:58am 
Never mind. I deleted the files manually after unsubbing to both mods and resubbed. It works now. Steam is pathetic when it comes to TWW3 mods.
Kil'jaeden 14 Aug @ 7:48am 
No, if I forget to activate that, the mod manager warns me about it anyway. I think there is a conflict with another mod but I have no idea which one causes it.
TWilliam  [author] 13 Aug @ 10:34pm 
@Kil'jaeden : it looks like you forgot to activate the required mod
Kil'jaeden 13 Aug @ 2:46pm 
Crashes at the start.
The first invalid record is
nwc_cst_convoys_skill_innate_bombs1nwc_effect_disable_province_recruitment in table character_skill_level_to_effect_junctions_tables and pack file twill_new_world_convoys_cst.pack
TWilliam  [author] 9 Aug @ 3:03am 
@Ganon Cannon : yes, it's work
Ganon Cannon 8 Aug @ 4:47am 
Does this not work for the old world map for dark elves?
Tevesh 11 Jul @ 10:21am 
Have you considered adding convoys to Norsca? Both by lore and common sense they should have some, they are the raiding faction along with DE.
Louie04k 6 Jul @ 8:26am 
can you make it so ai can use them?
Yamamuro 5 Jun @ 4:34am 
Looks like bug is gone. 15 turns - works fine. Btw, thx for great mods @TWilliam!