Total War: WARHAMMER III

Total War: WARHAMMER III

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Tech-Tree Compilation Submod
   
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File Size
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439.518 KB
3 Nov, 2024 @ 1:46pm
3 Sep @ 10:55am
6 Change Notes ( view )

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Tech-Tree Compilation Submod

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
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The Empire: Immortal Empires Expanded | IEE 6.2+
239 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
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ChopChop's Workshop: All Released Mods
70 items
The Wood Elves - Immortal Empires Expanded | IEE 6.2+
239 items
Core: Campaign, World & Maps | Immortal Empires Expanded
44 items
KISLEV
221 items
Description

This is a submod to "Tech-Tree Compilation (New Version)" and it requires it enabled to work.
This submod allows enabling other mods that now will be compatible with this submod:


I will be adding more supported mods in the future, like the ones mentioned in the comments, hopefully all and sooner than later. Please let me know about bugs in the comments, thanks!

Extensive and updated submod for Decky's Tech-Tree & SFO:

(Decky) Tech-Tree Compilation SFO Submod [SFO 1.35 Update]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979155544

47 Comments
Doland 22 Aug @ 6:31am 
Hey friend, thanks for trying to help but this doesn't help the overlap, I tried with enabled and disabled KoKa-KoJla submod I also tried changing the pixel offset but the overlap still remains the same, going to have to wait for someone to step in and create a compatch :)
ChopChop  [author] 21 Aug @ 9:02am 
Ok, so i looked into SFO. The overlapping technologies i think are new so they arent present in KoKa-KoJla submod. To fix it until they come back you have to:
- open SFO
- go to table "technology_nodes_tables -> SFO_tech"
- in the search bar type exactly "emp_tech"
- this will leave you with 38 technologies lines
- in column 7 named "Tier" most of them will have value of 11 or 12
- select this column and "Rewrite selection", select "is math operation" and type in "{X}+20"
- this will move all this technologies 20 tiers to the right
- save SFO to data so it wont update your change, or create a submod with this overwrite :steamthumbsup:

*sorry i had to edit this comment as i was writing skills and not tech
Doland 21 Aug @ 8:33am 
Hey friend, I've followed your suggestions, unfortunately they did not help. I think these overlaps come from Tech Tree Compilation clashing with SFO and then with Elspyth's tech. I know nothing of mods so I guess I'll have to wait for someone good at modding to step in. Screenshots FYI https://imgur.com/a/0JiFYbH
ChopChop  [author] 21 Aug @ 8:13am 
all 3 mods Load order by default is ok in MM, but only when you untick those 2 boxes
ChopChop  [author] 21 Aug @ 8:12am 
Hello friend, thank you for the good word :WH3_clasp: I am sorry but i wouldnt know how to deal with SFO and balancing tech as am not familiar that much with SFO. However i opened the submod you mentioned by KoKa-KoJla's and to fix your issue it may be a case of an easy fix.
Open the submod in RPFM:
(Decky) Tech-Tree Compilation SFO Submod [SFO 1.36 Update]
Open dependency manager and untick the 2 checkboxes there:
true WH3_Tech-tree_Combination_decky.pack
true sfo_grimhammer_3_main.pack

i think it should be
false WH3_Tech-tree_Combination_decky.pack
false sfo_grimhammer_3_main.pack

as this causes weird Load Order behavior that you cannot adjust manually. Try doing this and then play with Load Order in MM :steamthumbsup:
Doland 21 Aug @ 7:41am 
Looks like SFO compatch is outdated, techs overlap, original uploader MIA, can you do anything about it king ?
Kane Beckett 16 Aug @ 12:47pm 
Thank you!
墨倾无垠 13 Aug @ 5:55pm 
my friend, i would be appreciate it if you add this mod into this Compilation Submod :帝国额外科技购买v1.1
ChopChop  [author] 11 Aug @ 3:30am 
I had to update script in the submod but thats now done and should be working :steamthumbsup:
ChopChop  [author] 11 Aug @ 3:08am 
@墨倾无垠 I updated it 2 days ago