Total War: WARHAMMER III

Total War: WARHAMMER III

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All Underway Attack - Tunnelling Stance Assault Compilation
   
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Tags: mod
File Size
Posted
Updated
373.199 KB
18 Dec, 2024 @ 1:19pm
3 Sep @ 4:20am
3 Change Notes ( view )

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All Underway Attack - Tunnelling Stance Assault Compilation

In 8 collections by ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
212 items
The Empire: Immortal Empires Expanded | IEE 6.3+
214 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
208 items
ChopChop's Workshop: All Released Mods
63 items
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
221 items
Core: Campaign, World & Maps | Immortal Empires Expanded
36 items
The Kislev - Immortal Empires Expanded | IEE
214 items
The Chaos Dwarfs - Immortal Empires Expanded | IEE
206 items
Description

This mod enables engaging in battle using the tunnelling stance on campaign map. The attack can be intercepted same way as the regular underway movement in base game. Assault will give a regular battle map encounter and not ambush / underway maps, as this is a regular engagement in battle and not an ambush or teleport attack. The mod is saved game friendly and created due to changes in the game with update 6.0.

The new changes made my old Underway Attack mods inactive and they will be deleted. Thanks to the new way of implemented mechanic it seems that there will me more possibilities ahead, which was mentioned in 6.0 patch notes:

Originally posted by https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/53-total-war-warhammer-iii-update-6-0-0 :
Stance BV unlocking

We've deprecated the old campaign_stances_factions_junctions table and replaced it with bonus-value-driven stance unlocks. Currently most of these are found in the faction group effect bundles.

Worth noticing here is that if a force given a disable value of 0<, the stance will show in the stance holder but remain in a disabled state.

This allows greater flexibility in assigning stances within a faction. For example, it enables lord-specific stances or skill-driven stance unlocks - such as those seen with Skarsnik!

I do not have a lot of experience in this part of the game, but I am looking forward to discover the new possibilities and came up with this mod as first solution to replace my old broken mods. Many thanks to CA!

As this is a new updated feature - i am still testing the mod and cannot tell if the AI is using the attack. Please let me know in the comments if the AI is using the attack in your campaigns - when attacking you or other enemies, many thanks!


This mod is enabling Uderway Attack - Tunnelling Stance Assault to:
  • Beastmen
  • Chaos Dwarfs
  • Dwarfs
  • Greenskins
  • High Elves - Alith Anar only
  • Ogre Kingdoms
  • Skaven
  • Wood Elves


chopchop chop chop workshop
14 Comments
ChopChop  [author] 12 Aug @ 2:17am 
@Legion Thank you friend :WH3_clasp:

Caravans of the Old World – Reworked & Enhanced Edition
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537863716

Its a new mod released two weeks ago, i didnt check it yet though
LEGION-V 11 Aug @ 2:13pm 
I'm looking forward to seeing your work! Both new and updated! I wish you creative success and patience in your endeavors!..) And yes, I've reviewed all the caravan mods, but a good half of them are outdated, so we'll have to play with what we have...
ChopChop  [author] 11 Aug @ 1:06pm 
Hi Legion, long time no see friend :WH3_clasp: i saw a mod Cavarans of the Old World Enhanced, have you tried it? I didnt have a chance yet, however because i already have so many mods i currently dont want to release anything apart finishing what i already post. I have a big skill job to do both in my own mods & compatibility with new lords and heroes + a bunch of buildings to finish in my forts mod so it would be to much for me sadly brother. I like the suggestions you made though and I hope they will get sorted out at some point, i also like the Caravans mod :steamthumbsup:
LEGION-V 11 Aug @ 11:43am 
Hi! It's great to see you back in the game! I just have a question, not about this mod, but rather a suggestion: can you create a mod for caravans? There's no single mod that can change the units in a caravan, add or remove them, or add heroes to the caravan, or use the received unit in the selection pool of other generals. All these mods are there, but some of them don't work or don't get updated, but there's no single mod that does everything. I think many players would appreciate a mod that allows them to exchange and add items to their caravans for the Empire and other races. I can provide a few mods for review if you're interested.
ChopChop  [author] 20 Dec, 2024 @ 8:50am 
thanks, seems that the community bug fix need an update :steamthumbsup:
Gallóglaigh 20 Dec, 2024 @ 8:21am 
It was a conflict with one of my mods, got it working! And thank you for clarifying on the stance description!

Mods in conflict:
Community Bug Fix Mod - Game v5, Batch 7
ChopChop  [author] 20 Dec, 2024 @ 7:24am 
as i said in previous comment and as well in the description - there will be still two lines on information. one saying disabled and other enabled. cannot work it around because CA made it this way at this moment
Gallóglaigh 20 Dec, 2024 @ 7:09am 
For some reason it says "Battle Initiation: Disabled", same for all my lords. I will try to debug it on my own, maybe there is a conflict with mods, will keep you posted!
ChopChop  [author] 20 Dec, 2024 @ 6:22am 
You also will not be able to attack settlements, only armies, but that is a main game limitation
ChopChop  [author] 20 Dec, 2024 @ 6:21am 
accoring to the CA patch notes the text will still be visible. i will try to change this, but is the battle initiation enabled for Belegar? i have tried Dwarfs and they work. YOu should have visible in green text added to info of stance "Battle initiation: enabled"