Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
Ergebnisse 11–20 von 50
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Update: 1. Sep. 2018 um 12:51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Update: 19. Jul. 2018 um 15:46

Fixed error causing crash when Rise and Fall is disabled.

Update: 16. Jul. 2018 um 13:08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Update: 15. Jul. 2018 um 7:14

Update: 11. Apr. 2018 um 20:20

Reverted changes due to issue with AI becoming defeated.

Update: 8. Apr. 2018 um 14:52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Update: 16. Mrz. 2018 um 14:06

Reduced Great Person cost.

Update: 28. Feb. 2018 um 16:42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Update: 20. Feb. 2018 um 16:11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Update: 20. Feb. 2018 um 6:11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.