Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
50개 중 11~20개 표시 중
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업데이트: 2018년 9월 1일 오후 12시 51분

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

업데이트: 2018년 7월 19일 오후 3시 46분

Fixed error causing crash when Rise and Fall is disabled.

업데이트: 2018년 7월 16일 오후 1시 08분

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

업데이트: 2018년 7월 15일 오전 7시 14분

업데이트: 2018년 4월 11일 오후 8시 20분

Reverted changes due to issue with AI becoming defeated.

업데이트: 2018년 4월 8일 오후 2시 52분

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

업데이트: 2018년 3월 16일 오후 2시 06분

Reduced Great Person cost.

업데이트: 2018년 2월 28일 오후 4시 42분

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

업데이트: 2018년 2월 20일 오후 4시 11분

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

업데이트: 2018년 2월 20일 오전 6시 11분

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.