Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
Näytetään 11–20 / 50
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Päivitys: 1.9.2018 klo 12.51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Päivitys: 19.7.2018 klo 15.46

Fixed error causing crash when Rise and Fall is disabled.

Päivitys: 16.7.2018 klo 13.08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Päivitys: 15.7.2018 klo 7.14

Päivitys: 11.4.2018 klo 20.20

Reverted changes due to issue with AI becoming defeated.

Päivitys: 8.4.2018 klo 14.52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Päivitys: 16.3.2018 klo 14.06

Reduced Great Person cost.

Päivitys: 28.2.2018 klo 16.42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Päivitys: 20.2.2018 klo 16.11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Päivitys: 20.2.2018 klo 6.11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.