Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
目前顯示第 11-20 項,共 50 項
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更新:2018 年 9 月 1 日 @ 下午 12:51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

更新:2018 年 7 月 19 日 @ 下午 3:46

Fixed error causing crash when Rise and Fall is disabled.

更新:2018 年 7 月 16 日 @ 下午 1:08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

更新:2018 年 7 月 15 日 @ 上午 7:14

更新:2018 年 4 月 11 日 @ 下午 8:20

Reverted changes due to issue with AI becoming defeated.

更新:2018 年 4 月 8 日 @ 下午 2:52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

更新:2018 年 3 月 16 日 @ 下午 2:06

Reduced Great Person cost.

更新:2018 年 2 月 28 日 @ 下午 4:42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

更新:2018 年 2 月 20 日 @ 下午 4:11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

更新:2018 年 2 月 20 日 @ 上午 6:11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.