Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
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更新:2018年9月1日 @ 12時51分

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

更新:2018年7月19日 @ 15時46分

Fixed error causing crash when Rise and Fall is disabled.

更新:2018年7月16日 @ 13時08分

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

更新:2018年7月15日 @ 7時14分

更新:2018年4月11日 @ 20時20分

Reverted changes due to issue with AI becoming defeated.

更新:2018年4月8日 @ 14時52分

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

更新:2018年3月16日 @ 14時06分

Reduced Great Person cost.

更新:2018年2月28日 @ 16時42分

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

更新:2018年2月20日 @ 16時11分

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

更新:2018年2月20日 @ 6時11分

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.