Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
Mostrando 11-20 de 50 aportaciones
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Actualización: 1 SEP 2018 a las 12:51 p. m.

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Actualización: 19 JUL 2018 a las 3:46 p. m.

Fixed error causing crash when Rise and Fall is disabled.

Actualización: 16 JUL 2018 a las 1:08 p. m.

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Actualización: 15 JUL 2018 a las 7:14 a. m.

Actualización: 11 ABR 2018 a las 8:20 p. m.

Reverted changes due to issue with AI becoming defeated.

Actualización: 8 ABR 2018 a las 2:52 p. m.

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Actualización: 16 MAR 2018 a las 2:06 p. m.

Reduced Great Person cost.

Actualización: 28 FEB 2018 a las 4:42 p. m.

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Actualización: 20 FEB 2018 a las 4:11 p. m.

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Actualización: 20 FEB 2018 a las 6:11 a. m.

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.