Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
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Update: 21. Mrz. 2019 um 14:36

Update: 1. Mrz. 2019 um 20:12

Further edited climage change parameters.

Update: 20. Feb. 2019 um 17:32

Divided CO2 output of strategic resources by 3 to compensate for longer eras.
Slightly scaled back post-Medieval research costs to level prior to this update.

Update: 15. Feb. 2019 um 5:00

Hotfix so that non-GS games will still work.

Update: 14. Feb. 2019 um 20:50

Further compatibility update for Gathering Storm.

Update: 14. Feb. 2019 um 16:59

Compatibility update for Gathering Storm. Other changes:
- Reorganized and optimized SQL
- Added a readjusted calendar (courtesy of Desucrate)
- Slightly slowed population growth
- Slightly reduced Science per citizen
- Slightly increased tech costs from Medieval era onward
- Lowered Road movement boosts (still higher than vanilla, just not as high as previously)

Update: 24. Dez. 2018 um 12:45

Increased research cost penalty for techs and civics that are past the current game era. Adjusted in-game calendar.

Update: 2. Dez. 2018 um 5:15

Update: 25. Nov. 2018 um 2:37

Tweaked in-game calendar. Slightly increased costs of Renaissance + later civics and technologies. Slightly reduced maximum length of eras from 120 turns to 115.

Update: 10. Sep. 2018 um 14:36

Altered the calendar.