Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Uppdatering: 1 sep, 2018 @ 12:51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Uppdatering: 19 jul, 2018 @ 15:46

Fixed error causing crash when Rise and Fall is disabled.

Uppdatering: 16 jul, 2018 @ 13:08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Uppdatering: 15 jul, 2018 @ 7:14

Uppdatering: 11 apr, 2018 @ 20:20

Reverted changes due to issue with AI becoming defeated.

Uppdatering: 8 apr, 2018 @ 14:52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Uppdatering: 16 mar, 2018 @ 14:06

Reduced Great Person cost.

Uppdatering: 28 feb, 2018 @ 16:42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Uppdatering: 20 feb, 2018 @ 16:11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Uppdatering: 20 feb, 2018 @ 6:11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.