Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
กำลังแสดง 11-20 จาก 50 รายการ
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อัปเดต: 1 ก.ย. 2018 @ 12: 51pm

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

อัปเดต: 19 ก.ค. 2018 @ 3: 46pm

Fixed error causing crash when Rise and Fall is disabled.

อัปเดต: 16 ก.ค. 2018 @ 1: 08pm

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

อัปเดต: 15 ก.ค. 2018 @ 7: 14am

อัปเดต: 11 เม.ย. 2018 @ 8: 20pm

Reverted changes due to issue with AI becoming defeated.

อัปเดต: 8 เม.ย. 2018 @ 2: 52pm

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

อัปเดต: 16 มี.ค. 2018 @ 2: 06pm

Reduced Great Person cost.

อัปเดต: 28 ก.พ. 2018 @ 4: 42pm

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

อัปเดต: 20 ก.พ. 2018 @ 4: 11pm

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

อัปเดต: 20 ก.พ. 2018 @ 6: 11am

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.