Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
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Mis à jour le : 1 sept. 2018 à 12h51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Mis à jour le : 19 juil. 2018 à 15h46

Fixed error causing crash when Rise and Fall is disabled.

Mis à jour le : 16 juil. 2018 à 13h08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Mis à jour le : 15 juil. 2018 à 7h14

Mis à jour le : 11 avr. 2018 à 20h20

Reverted changes due to issue with AI becoming defeated.

Mis à jour le : 8 avr. 2018 à 14h52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Mis à jour le : 16 mars 2018 à 14h06

Reduced Great Person cost.

Mis à jour le : 28 févr. 2018 à 16h42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Mis à jour le : 20 févr. 2018 à 16h11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Mis à jour le : 20 févr. 2018 à 6h11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.