Killing Floor 2
Cell-ALPHA
Показані результати 1–10 із 12
< 1  2 >
Оновлено: 14 трав. 2018 о 17:46

Оновлено: 12 трав. 2018 о 21:49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Оновлено: 19 груд. 2016 о 12:20

Added "Maps" tag

Оновлено: 29 листоп. 2016 о 17:59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Оновлено: 28 листоп. 2016 о 17:04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Оновлено: 26 листоп. 2016 о 18:12

Оновлено: 22 листоп. 2016 о 21:52

- Fixed floor not killing people that fell

Оновлено: 22 листоп. 2016 о 21:17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Оновлено: 20 листоп. 2016 о 18:18

Оновлено: 20 листоп. 2016 о 17:13