Killing Floor 2

Killing Floor 2

Cell-ALPHA
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Actualización: 14 MAY 2018 a las 5:46 p. m.

Actualización: 12 MAY 2018 a las 9:49 p. m.

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Actualización: 19 DIC 2016 a las 12:20 p. m.

Added "Maps" tag

Actualización: 29 NOV 2016 a las 5:59 p. m.

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Actualización: 28 NOV 2016 a las 5:04 p. m.

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Actualización: 26 NOV 2016 a las 6:12 p. m.

Actualización: 22 NOV 2016 a las 9:52 p. m.

- Fixed floor not killing people that fell

Actualización: 22 NOV 2016 a las 9:17 p. m.

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Actualización: 20 NOV 2016 a las 6:18 p. m.

Actualización: 20 NOV 2016 a las 5:13 p. m.