Killing Floor 2

Killing Floor 2

Cell-ALPHA
Wyświetlanie 1-10 z 12 pozycji
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Aktualizacja: 14 maja 2018 o godz. 17:46

Aktualizacja: 12 maja 2018 o godz. 21:49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Aktualizacja: 19 grudnia 2016 o godz. 12:20

Added "Maps" tag

Aktualizacja: 29 listopada 2016 o godz. 17:59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Aktualizacja: 28 listopada 2016 o godz. 17:04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Aktualizacja: 26 listopada 2016 o godz. 18:12

Aktualizacja: 22 listopada 2016 o godz. 21:52

- Fixed floor not killing people that fell

Aktualizacja: 22 listopada 2016 o godz. 21:17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Aktualizacja: 20 listopada 2016 o godz. 18:18

Aktualizacja: 20 listopada 2016 o godz. 17:13