Killing Floor 2

Killing Floor 2

Cell-ALPHA
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Aggiornamento: 14 mag 2018, 17:46

Aggiornamento: 12 mag 2018, 21:49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Aggiornamento: 19 dic 2016, 12:20

Added "Maps" tag

Aggiornamento: 29 nov 2016, 17:59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Aggiornamento: 28 nov 2016, 17:04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Aggiornamento: 26 nov 2016, 18:12

Aggiornamento: 22 nov 2016, 21:52

- Fixed floor not killing people that fell

Aggiornamento: 22 nov 2016, 21:17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Aggiornamento: 20 nov 2016, 18:18

Aggiornamento: 20 nov 2016, 17:13