Killing Floor 2

Killing Floor 2

Cell-ALPHA
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Uppdatering: 14 maj, 2018 @ 17:46

Uppdatering: 12 maj, 2018 @ 21:49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Uppdatering: 19 dec, 2016 @ 12:20

Added "Maps" tag

Uppdatering: 29 nov, 2016 @ 17:59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Uppdatering: 28 nov, 2016 @ 17:04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Uppdatering: 26 nov, 2016 @ 18:12

Uppdatering: 22 nov, 2016 @ 21:52

- Fixed floor not killing people that fell

Uppdatering: 22 nov, 2016 @ 21:17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Uppdatering: 20 nov, 2016 @ 18:18

Uppdatering: 20 nov, 2016 @ 17:13