Killing Floor 2

Killing Floor 2

Cell-ALPHA
Viser 1–10 av 12 bidrag
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Oppdatering: 14. mai 2018 @ 17.46

Oppdatering: 12. mai 2018 @ 21.49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

Oppdatering: 19. des. 2016 @ 12.20

Added "Maps" tag

Oppdatering: 29. nov. 2016 @ 17.59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

Oppdatering: 28. nov. 2016 @ 17.04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

Oppdatering: 26. nov. 2016 @ 18.12

Oppdatering: 22. nov. 2016 @ 21.52

- Fixed floor not killing people that fell

Oppdatering: 22. nov. 2016 @ 21.17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

Oppdatering: 20. nov. 2016 @ 18.18

Oppdatering: 20. nov. 2016 @ 17.13