Killing Floor 2

Killing Floor 2

Cell-ALPHA
目前顯示第 1-10 項,共 12 項
< 1  2 >
更新:2018 年 5 月 14 日 @ 下午 5:46

更新:2018 年 5 月 12 日 @ 下午 9:49

- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility

更新:2016 年 12 月 19 日 @ 下午 12:20

Added "Maps" tag

更新:2016 年 11 月 29 日 @ 下午 5:59

Update:
- Changed the layout of Room 1 to have the pillars lifted enough to walk under. There is a "holdout" spot in the middle where zeds won't get to you as fast.

更新:2016 年 11 月 28 日 @ 下午 5:04

- No room will be repeated until the "Boss Wave/Center Wave"
- Fixed "crushing wall entrance" on rooms
- Fixed Doors not opening (if this is seen again please let me know)
- Fixed some pathing issues
- Adjusted spawns
- Fixed "z fighting (flickering)" in room 2 floor

更新:2016 年 11 月 26 日 @ 下午 6:12

更新:2016 年 11 月 22 日 @ 下午 9:52

- Fixed floor not killing people that fell

更新:2016 年 11 月 22 日 @ 下午 9:17

- Added doors to room 3 and adjusted spawns
- Fixed door issues in room 4
- Adjusted spawns around the map
- Stopped crushing walls from being activated during trader phase
- Pathing improvements to center area on "boss waves"

更新:2016 年 11 月 20 日 @ 下午 6:18

更新:2016 年 11 月 20 日 @ 下午 5:13