Stellaris
ISBS - Living Systems
Hiển thị 11-20 trong 21 mục
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Cập nhật: 6 Thg12, 2016 @ 2:03am

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Cập nhật: 3 Thg11, 2016 @ 1:50am

Reduced the size of most civilian ships by ~30%.

Cập nhật: 25 Thg10, 2016 @ 3:27am

1.3 Compatibility Patch.

Cập nhật: 23 Thg08, 2016 @ 2:30am

Localisation compatibility update 2.

Cập nhật: 23 Thg08, 2016 @ 2:28am

Localisation compatibility update.

Cập nhật: 17 Thg08, 2016 @ 7:23am

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Cập nhật: 12 Thg08, 2016 @ 10:35am

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Cập nhật: 12 Thg08, 2016 @ 1:51am

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Cập nhật: 11 Thg08, 2016 @ 9:35am

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Cập nhật: 10 Thg08, 2016 @ 1:49pm

Reduced spawn density in systems with multiple habitable ringworlds.