Stellaris

Stellaris

ISBS - Living Systems
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更新于:2016 年 12 月 6 日 上午 2:03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

更新于:2016 年 11 月 3 日 上午 1:50

Reduced the size of most civilian ships by ~30%.

更新于:2016 年 10 月 25 日 上午 3:27

1.3 Compatibility Patch.

更新于:2016 年 8 月 23 日 上午 2:30

Localisation compatibility update 2.

更新于:2016 年 8 月 23 日 上午 2:28

Localisation compatibility update.

更新于:2016 年 8 月 17 日 上午 7:23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

更新于:2016 年 8 月 12 日 上午 10:35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

更新于:2016 年 8 月 12 日 上午 1:51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

更新于:2016 年 8 月 11 日 上午 9:35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

更新于:2016 年 8 月 10 日 下午 1:49

Reduced spawn density in systems with multiple habitable ringworlds.