Stellaris
ISBS - Living Systems
Mostrando 11-20 de 21 aportaciones
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Actualización: 6 DIC 2016 a las 2:03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Actualización: 3 NOV 2016 a las 1:50

Reduced the size of most civilian ships by ~30%.

Actualización: 25 OCT 2016 a las 3:27

1.3 Compatibility Patch.

Actualización: 23 AGO 2016 a las 2:30

Localisation compatibility update 2.

Actualización: 23 AGO 2016 a las 2:28

Localisation compatibility update.

Actualización: 17 AGO 2016 a las 7:23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Actualización: 12 AGO 2016 a las 10:35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Actualización: 12 AGO 2016 a las 1:51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Actualización: 11 AGO 2016 a las 9:35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Actualización: 10 AGO 2016 a las 13:49

Reduced spawn density in systems with multiple habitable ringworlds.