Stellaris
ISBS - Living Systems
11–20 из 21
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Обновление: 6 дек. 2016 г. в 2:03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Обновление: 3 ноя. 2016 г. в 1:50

Reduced the size of most civilian ships by ~30%.

Обновление: 25 окт. 2016 г. в 3:27

1.3 Compatibility Patch.

Обновление: 23 авг. 2016 г. в 2:30

Localisation compatibility update 2.

Обновление: 23 авг. 2016 г. в 2:28

Localisation compatibility update.

Обновление: 17 авг. 2016 г. в 7:23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Обновление: 12 авг. 2016 г. в 10:35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Обновление: 12 авг. 2016 г. в 1:51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Обновление: 11 авг. 2016 г. в 9:35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Обновление: 10 авг. 2016 г. в 13:49

Reduced spawn density in systems with multiple habitable ringworlds.