Stellaris

Stellaris

ISBS - Living Systems
Menampilkan11-20 dari 21 kiriman
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Pembaruan: 6 Des 2016 @ 2:03am

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Pembaruan: 3 Nov 2016 @ 1:50am

Reduced the size of most civilian ships by ~30%.

Pembaruan: 25 Okt 2016 @ 3:27am

1.3 Compatibility Patch.

Pembaruan: 23 Agu 2016 @ 2:30am

Localisation compatibility update 2.

Pembaruan: 23 Agu 2016 @ 2:28am

Localisation compatibility update.

Pembaruan: 17 Agu 2016 @ 7:23am

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Pembaruan: 12 Agu 2016 @ 10:35am

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Pembaruan: 12 Agu 2016 @ 1:51am

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Pembaruan: 11 Agu 2016 @ 9:35am

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Pembaruan: 10 Agu 2016 @ 1:49pm

Reduced spawn density in systems with multiple habitable ringworlds.