Stellaris
ISBS - Living Systems
Affichage des entrées 11-20 sur 21
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Mis à jour le : 6 déc. 2016 à 2h03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Mis à jour le : 3 nov. 2016 à 1h50

Reduced the size of most civilian ships by ~30%.

Mis à jour le : 25 oct. 2016 à 3h27

1.3 Compatibility Patch.

Mis à jour le : 23 aout 2016 à 2h30

Localisation compatibility update 2.

Mis à jour le : 23 aout 2016 à 2h28

Localisation compatibility update.

Mis à jour le : 17 aout 2016 à 7h23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Mis à jour le : 12 aout 2016 à 10h35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Mis à jour le : 12 aout 2016 à 1h51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Mis à jour le : 11 aout 2016 à 9h35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Mis à jour le : 10 aout 2016 à 13h49

Reduced spawn density in systems with multiple habitable ringworlds.