Stellaris

Stellaris

ISBS - Living Systems
Ergebnisse 11–20 von 21
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Update: 6. Dez. 2016 um 2:03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Update: 3. Nov. 2016 um 1:50

Reduced the size of most civilian ships by ~30%.

Update: 25. Okt. 2016 um 3:27

1.3 Compatibility Patch.

Update: 23. Aug. 2016 um 2:30

Localisation compatibility update 2.

Update: 23. Aug. 2016 um 2:28

Localisation compatibility update.

Update: 17. Aug. 2016 um 7:23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Update: 12. Aug. 2016 um 10:35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Update: 12. Aug. 2016 um 1:51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Update: 11. Aug. 2016 um 9:35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Update: 10. Aug. 2016 um 13:49

Reduced spawn density in systems with multiple habitable ringworlds.