Stellaris

Stellaris

ISBS - Living Systems
11-20 van 21 items weergegeven
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Update: 6 dec 2016 om 2:03

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Update: 3 nov 2016 om 1:50

Reduced the size of most civilian ships by ~30%.

Update: 25 okt 2016 om 3:27

1.3 Compatibility Patch.

Update: 23 aug 2016 om 2:30

Localisation compatibility update 2.

Update: 23 aug 2016 om 2:28

Localisation compatibility update.

Update: 17 aug 2016 om 7:23

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Update: 12 aug 2016 om 10:35

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Update: 12 aug 2016 om 1:51

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Update: 11 aug 2016 om 9:35

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Update: 10 aug 2016 om 13:49

Reduced spawn density in systems with multiple habitable ringworlds.