Starbound

Starbound

Advanced Proximity Sensor
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Uppdatering: 8 jun, 2017 @ 10:52

Uppdatering: 8 jun, 2017 @ 10:51

- 1.3 Compatible
- New Save / Load method... see description page!

Uppdatering: 4 feb, 2017 @ 7:31

Removed debug lines from code

Uppdatering: 24 aug, 2016 @ 14:51

Changed "Ignore Walls" into "Line of sight" the logic is now inverted and... more logical, i hope. No need to replace placed Sensors. The change is cosmetic.

Also fixed a bug with loading the user defined defaults from the GUI.

Uppdatering: 7 aug, 2016 @ 10:03

Uppdatering: 7 aug, 2016 @ 10:03

Uppdatering: 7 aug, 2016 @ 8:32

Uppdatering: 7 aug, 2016 @ 7:56

HotFix:

- camoflague should work properly now

Uppdatering: 6 aug, 2016 @ 15:06

- added vehicle detection
- added default settings support
- better setup for NPCs and monsters
- updated camoflaguing (thanks a lot, Storm_UK)
- several optimizations

Uppdatering: 31 jul, 2016 @ 4:44

Fix:
* settings didn't get saved on reload

new Feature:
* camoflague (make it look like a block)