Starbound
Advanced Proximity Sensor
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Aggiornamento: 8 giu 2017, 10:52

Aggiornamento: 8 giu 2017, 10:51

- 1.3 Compatible
- New Save / Load method... see description page!

Aggiornamento: 4 feb 2017, 7:31

Removed debug lines from code

Aggiornamento: 24 ago 2016, 14:51

Changed "Ignore Walls" into "Line of sight" the logic is now inverted and... more logical, i hope. No need to replace placed Sensors. The change is cosmetic.

Also fixed a bug with loading the user defined defaults from the GUI.

Aggiornamento: 7 ago 2016, 10:03

Aggiornamento: 7 ago 2016, 10:03

Aggiornamento: 7 ago 2016, 8:32

Aggiornamento: 7 ago 2016, 7:56

HotFix:

- camoflague should work properly now

Aggiornamento: 6 ago 2016, 15:06

- added vehicle detection
- added default settings support
- better setup for NPCs and monsters
- updated camoflaguing (thanks a lot, Storm_UK)
- several optimizations

Aggiornamento: 31 lug 2016, 4:44

Fix:
* settings didn't get saved on reload

new Feature:
* camoflague (make it look like a block)