Starbound

Starbound

Advanced Proximity Sensor
Ergebnisse 1–10 von 14
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Update: 8. Jun. 2017 um 10:52

Update: 8. Jun. 2017 um 10:51

- 1.3 Compatible
- New Save / Load method... see description page!

Update: 4. Feb. 2017 um 7:31

Removed debug lines from code

Update: 24. Aug. 2016 um 14:51

Changed "Ignore Walls" into "Line of sight" the logic is now inverted and... more logical, i hope. No need to replace placed Sensors. The change is cosmetic.

Also fixed a bug with loading the user defined defaults from the GUI.

Update: 7. Aug. 2016 um 10:03

Update: 7. Aug. 2016 um 10:03

Update: 7. Aug. 2016 um 8:32

Update: 7. Aug. 2016 um 7:56

HotFix:

- camoflague should work properly now

Update: 6. Aug. 2016 um 15:06

- added vehicle detection
- added default settings support
- better setup for NPCs and monsters
- updated camoflaguing (thanks a lot, Storm_UK)
- several optimizations

Update: 31. Jul. 2016 um 4:44

Fix:
* settings didn't get saved on reload

new Feature:
* camoflague (make it look like a block)