Starbound

Starbound

Advanced Proximity Sensor
Viser 1–10 av 14 bidrag
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Oppdatering: 8. juni 2017 @ 10.52

Oppdatering: 8. juni 2017 @ 10.51

- 1.3 Compatible
- New Save / Load method... see description page!

Oppdatering: 4. feb. 2017 @ 7.31

Removed debug lines from code

Oppdatering: 24. aug. 2016 @ 14.51

Changed "Ignore Walls" into "Line of sight" the logic is now inverted and... more logical, i hope. No need to replace placed Sensors. The change is cosmetic.

Also fixed a bug with loading the user defined defaults from the GUI.

Oppdatering: 7. aug. 2016 @ 10.03

Oppdatering: 7. aug. 2016 @ 10.03

Oppdatering: 7. aug. 2016 @ 8.32

Oppdatering: 7. aug. 2016 @ 7.56

HotFix:

- camoflague should work properly now

Oppdatering: 6. aug. 2016 @ 15.06

- added vehicle detection
- added default settings support
- better setup for NPCs and monsters
- updated camoflaguing (thanks a lot, Storm_UK)
- several optimizations

Oppdatering: 31. juli 2016 @ 4.44

Fix:
* settings didn't get saved on reload

new Feature:
* camoflague (make it look like a block)