XCOM 2
Buildable Hunter Weapons
Ergebnisse 11–20 von 21
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Update: 13. Jan. 2017 um 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Update: 24. Mai 2016 um 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Update: 20. Mai 2016 um 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Update: 19. Mai 2016 um 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Update: 19. Mai 2016 um 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Update: 19. Mai 2016 um 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Update: 19. Mai 2016 um 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Update: 19. Mai 2016 um 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Update: 19. Mai 2016 um 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Update: 18. Mai 2016 um 20:18