XCOM 2
Buildable Hunter Weapons
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Ενημέρωση: 13 Ιαν 2017 στις 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Ενημέρωση: 24 Μαϊ 2016 στις 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Ενημέρωση: 20 Μαϊ 2016 στις 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Ενημέρωση: 19 Μαϊ 2016 στις 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Ενημέρωση: 19 Μαϊ 2016 στις 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Ενημέρωση: 19 Μαϊ 2016 στις 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Ενημέρωση: 19 Μαϊ 2016 στις 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Ενημέρωση: 19 Μαϊ 2016 στις 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Ενημέρωση: 19 Μαϊ 2016 στις 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Ενημέρωση: 18 Μαϊ 2016 στις 20:18