XCOM 2
Buildable Hunter Weapons
Показані результати 11–20 із 21
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Оновлено: 13 січ. 2017 о 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Оновлено: 24 трав. 2016 о 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Оновлено: 20 трав. 2016 о 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Оновлено: 19 трав. 2016 о 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Оновлено: 19 трав. 2016 о 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Оновлено: 19 трав. 2016 о 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Оновлено: 19 трав. 2016 о 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Оновлено: 19 трав. 2016 о 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Оновлено: 19 трав. 2016 о 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Оновлено: 18 трав. 2016 о 20:18