XCOM 2
Buildable Hunter Weapons
Ergebnisse 1–10 von 21
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Update: 18. Mai 2017 um 18:54

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Update: 18. Mai 2017 um 18:28

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Update: 10. Mrz. 2017 um 18:27

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Update: 18. Feb. 2017 um 21:00

Hopefully fixed the issue with techs for LW2.

Update: 18. Feb. 2017 um 21:00

Update: 18. Feb. 2017 um 21:00

Update: 28. Jan. 2017 um 11:07

Reverted previous update

Update: 28. Jan. 2017 um 10:23

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Update: 23. Jan. 2017 um 13:16

Weapons should now show to be available in the build items menu after researching the correct tech.

Update: 19. Jan. 2017 um 18:01

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)